Dumplings & Dragons
February 19th, 2018 by PotatoInspired by a hilarious misunderstanding as Blueberry was trying to get her friend to play D&D, we made up a game called Dumplings and Dragons today and played a quick round.
Scenario: a hungry dragon comes to town and demands to be fed a variety of novel dumplings. The players work together to make dumplings.
There are three phases: recipe creation, cooking, feeding.
First, a player has to invent a kind of dumpling, then roll a d20 modified by INT or WIS to determine if the new recipe is any good. This determines the “damage/satiation” dice to be rolled later: fumble = recipe failure, dragon will reject all dumplings of this type; 0-9, roll d4; 10-13, roll d6; 14-18 roll d8; 19+ roll d10.
Next, a player has to cook the dumplings. Roll a d20 modified by STR or CON. 0-4 and the dumplings are cooked poorly and put on a -2 modifier to the satiation roll (it is possible to make the dragon more hungry this way). 5-9 gets a -1; 10-12 a +0; 13-16 a +1; 17+ a +2.
Then, a player has to throw the dumplings into the dragon’s mouth, a d20 modified by DEX. The dragon starts at a difficulty threshold (AC) of 11, and increases with each recipe or fumble. With a hit, roll the satiation dice, modified by the recipe and cooking results. Each recipe makes enough dumplings for 3 attempts.
The dragon is content after 20 HP/satiation points and will fly away and leave the town. If the players can get 30 satiation points in 3 rounds, the dragon is impressed and will become an ally for a later game. If the players can’t do it in 7 rounds, the dragon flies off in a huff and burns down a building in town.
It’s intended to be easy and quick to play (our players today were both 5-and-three-quarters years old).